In order to get the game’s executable on your PC and ready for patching, you will need to do one of the following: Other optional patches include 60 FPS, skipping intro logos and videos, file access logging, randomized music, hiding UI elements and more. Primarily for mod.cpk support– loading external files from a new CriWare archive, overriding the originals. But to get patch.yml modifications working on console, you will need a custom firmware (like Rebug or HEN) to replace the EBOOT.BIN file with a patched one. On RPCS3, it’s sufficient to simply download a patch.yml file with your desired patches, place it in the right directory, and enable them in the program. ![]() You can follow this video tutorial in lieu of this guide, if you prefer.
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